Sunday, March 1, 2015

Milestone 3

By today, my animation, and all that is involved in that, will have been completed and submitted to Pixar.

A few things were added in, such as extra animated segments like the bonking on the tree and the point towards the dummy, but much more was cut from the final piece. The most notable of the cuts were the lack of a binded mesh, which instead was replaced with segmented geometry so I could animate in real-time, ncloth pieces that had to be removed due to the segmented geometry and some complex animations causing the cloth to distort, and the inability to batch render, due to 261 errors somehow related to missing or corrupted UV maps. The binded mesh could not be salvaged and reused in the final piece, due to mysterious parenting issues in the right arm.

Also, the sheep had been cut and replaced by the test dummy since before Milestone 2. May he rest in peace.

The result is a somewhat polished playblast with a cut-up character and none of the ncloth that was made and prepared for the animation. Yet even still, this remains a good animation for Pixar, because thankfully animation is my forte, and the intership recruiters really only want to see examples of storytelling through movement and the implementation of the 12 principles.

So, here it is.




Just in case here's a link to the video on Vimeo and Youtube:



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