Wednesday, February 18, 2015

Milestone 2

By today I claimed I the rigging on my characters will be complete, with all necessary textures added. I also said that the animation would be started, but sadly that is not the case.

The sheep character has been scraped and replaced with a simple dummy prop.

The rig is complete with IK/FK switches and several set driven keyed attributes, such as a foot roll, individual finger curls, etc.



The rig posed to show the binding deformations.


Facial animation will be implemented along with the full animation by the next milestone, as planned.


Tuesday, February 3, 2015

Milestone 1

Pixar has an open spot for an animator intern this summer, and applications are due March 1st. I plan on creating a short animation that demonstrates my animation prowess and compile it with my other best work to create a demo reel.



Concept art includes designs for a knight character and a sheep.









At this point, characters were to be 50% modeled, and any necessary textures were added.

I have completed my modeling of both my characters, a sheep and a knight, and decided that no textures were necessary at the moment.

As this is intended to be an assignment with a heavy focus on animation, a well created model and an even better rig helps make for a much better animation than the icing on the cake that textures provide.

The skeleton for the knight has been started.